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Sunblaze review
Sunblaze review










sunblaze review

The fourth chapter is set in an old mine, where volatile TNT crates and radioactive barrels explode shortly after being disturbed. The third chapter’s laboratory introduces lasers and asks you to use unstable falling blocks to block them. The second chapter’s most significant contribution is the "Thwomp," a platforming staple which comes barreling towards you when you cross its line of sight. Fail the superhero training, and you’ll find yourself scratching off another one of several thousand deaths over the six-odd hours it takes you to finish the game.Įach of the game’s six chapters is themed around a new environment, and comes with its own set of new hazards and mechanics. Reaching the floating microchip advances to the next level, but the sequences to reach it will become increasingly involved. Unstable blocks will fall after you land on them, pushing you towards the next safe spot to land. Drones are quickly introduced, and they must be jumped on or dashed through to destroy them, which also resets our double jump and dash.

sunblaze review

Everything is smooth and it just flows like a hot knife through butter. Ledge grabs and overhanging rails are also included. Your basic controls are simply to run, double-jump, or dash your way through literally hundreds of levels. Sunblaze doesn’t complicate the controls too much.

Sunblaze review series#

This is the basic setup for precision platformer Sunblaze as you guide heroine-in-training Josie through an ever-escalating series of training exercises to escape the matrix and rescue her dad. One thing SciFi stories have taught us is that all forms of virtual reality will go haywire somehow, and the safeties will be disabled. Thanks to Bonus Stage Publishing for sending us a review copy!












Sunblaze review